Purpur Sentry
For 3 seconds its shield stops every blow from the front, then it lunges. Strike it from the side or behind. Pairs guard the Void Shrines and the Fallen Observatories, and the Hollow Sentinel calls them to its Foundry.
- Health
- 40
- Armour
- 8
How to beat it
- Its shield covers 60° either side of where it faces, blows and shots alike.
- Its shield turns blows from the front. Get round it: strike from the side or behind. After 3 s the shield drops and it lunges for 7.
Drops
Ancient Purpur Scrap ×1 (+1 a level of Looting, killed by a player)
Each guardian is given its own Codex goal, and what it leaves for its fighters is kept for anyone dead or away when it falls.
The Architect
The guardian of the Unfinished Citadel and the last seal: a frame of Ancient scaffolding round a lit
keystone, bound until its Amber Gate has been opened with an Amber Key. It raises walls of Phantom Lattice
(seven wide and three high, for 10 s), throws Raw Lattice
(7 damage, a lilac ring showing where it lands), and from 60% health unmakes the tiles under
your feet, which come back 10 s later. From 25% it does both and calls Lattice Crawlers.
- Health
- 1,000
- Armour
- 16
- Toughness
- 8
How to beat it
- Its cage is shut: strike as it throws: a blow lands only as it throws, and only from its arena's disc.
- As it throws, strike the lit keystone: blows there land harder (×1.45).
- Keep moving off tiles that glow. With no player within 64 blocks for 1 minute, its arena resets.
Drops
Raw Lattice ×8–12
Architect's Promise ×1 (to each who fought it)
Architect's Lattice ×1 (to each who fought it)